<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="t6Rims.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="2" filename="$data/shared/wheels/rims/rim006_normal.png"/>
    <File fileId="3" filename="$data/shared/wheels/rims/rim006_vmask.png"/>
    <File fileId="4" filename="vehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="rim006_mat" materialId="28" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="rim_numberOfStatics_colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="0 0 0 0"/>
      <CustomParameter name="colorMat1" value="1 1 1 1"/>
      <CustomParameter name="numberOfStatics" value="24"/>
    </Material>
    <Material name="rim006_mat" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="rim_numberOfStatics_colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="0.294 0.294 0.294 0"/>
      <CustomParameter name="colorMat1" value="0.98 0.98 0.98 8"/>
      <CustomParameter name="numberOfStatics" value="24"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="t6Rims.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="rear" nodeId="11">
      <Shape name="left" shapeId="1" clipDistance="300" nodeId="12" castsShadows="true" receiveShadows="true" materialIds="28"/>
      <Shape name="right" shapeId="2" clipDistance="300" nodeId="13" castsShadows="true" receiveShadows="true" materialIds="5"/>
    </TransformGroup>
    <TransformGroup name="front" nodeId="14">
      <Shape name="left" shapeId="3" clipDistance="300" nodeId="15" castsShadows="true" receiveShadows="true" materialIds="5"/>
      <Shape name="right" shapeId="4" clipDistance="300" nodeId="16" castsShadows="true" receiveShadows="true" materialIds="5"/>
    </TransformGroup>
  </Scene>

</i3D>
