<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Weight_900Kg.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.1"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="16" filename="$data/shared/default_normal.dds"/>
    <File fileId="17" filename="$data/shared/default_vmask.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/calibrated/metallicPaint_diffuse.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/calibrated/metallicPaint_normal.png"/>
    <File fileId="12" filename="$data/shared/detailLibrary/calibrated/metallicPaint_specular.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedRough_normal.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedRough_specular.png"/>
    <File fileId="20" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="15" filename="../Texture/Weight900Kg.dds"/>
  </Files>


  <Materials>
    <Material name="Beton" materialId="5">
      <Texture fileId="15"/>
      <Normalmap fileId="16"/>
      <Glossmap fileId="17"/>
    </Material>
    <Material name="calibratedMetallicPaintMat" materialId="6" diffuseColor="0.8 0.8 0.8 1" specularColor="0.6 1 0" customShaderId="4">
      <Custommap name="detailSpecular" fileId="12"/>
      <Custommap name="detailNormal" fileId="13"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <CustomParameter name="smoothnessScale" value="0.9"/>
      <CustomParameter name="clearCoatIntensity" value="0.5"/>
      <CustomParameter name="clearCoatSmoothness" value="0.85"/>
    </Material>
    <Material name="calibratedPaintMat" materialId="7" diffuseColor="0.12549 0.0627451 0.0431373 1" specularColor="0.6 1 0" customShaderId="4">
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="smoothnessScale" value="0.85"/>
      <CustomParameter name="clearCoatIntensity" value="0.1"/>
      <CustomParameter name="clearCoatSmoothness" value="0.2"/>
    </Material>
    <Material name="lambert1" materialId="8" diffuseColor="0.8 0.8 0.8 1" specularColor="0.6 1 0">
    </Material>
    <Material name="metalPaintedRoughBlackMat" materialId="9" diffuseColor="0.8 0.8 0.8 1" specularColor="0.6 1 0" customShaderId="4">
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="19"/>
      <Custommap name="detailDiffuse" fileId="20"/>
      <CustomParameter name="colorScale" value="0.03 0.03 0.03"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Weight_900Kg.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="Weight_900Kg" shapeId="1" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="15" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="8">
      <Shape name="Attache" rotation="90 -0 0" shapeId="2" nodeId="16" castsShadows="true" receiveShadows="true" materialIds="7,6"/>
      <Shape name="Beton" shapeId="3" nodeId="17" castsShadows="true" receiveShadows="true" materialIds="5"/>
      <Shape name="Barre a trous" shapeId="4" nodeId="18" castsShadows="true" receiveShadows="true" materialIds="9">
        <TransformGroup name="attacherjoint" translation="-1.13355e-09 0.462 0.303" rotation="0 90 0" nodeId="19"/>
      </Shape>
      <TransformGroup name="topReferenceNode" translation="0 1.09658 0.299592" nodeId="20"/>
      <TransformGroup name="trailerAttacherJoint" translation="-8.316e-08 0.423587 -0.26145" rotation="0 90 0" nodeId="21"/>
    </Shape>
  </Scene>

</i3D>
